Facilities/fr

Vous pouvez construire des installations. Au début, vous ne pouvez en construire que quelques-unes et, au fur et à mesure que vous progressez, vous pouvez en construire davantage.

La plupart des installations sont gratuites, quelques-unes ont un coût.



Centrales électriques
Produit de l'énergie. Dépend de l'emplacement (voir ci-dessous). Les cellules solaires primitives : Cellule solaire primitive : jusqu'à 1 énergie Éolienne : Jusqu'à 100 énergie, coût de construction 50 fibre de carbone et 10 roulements.
 * Solar cell2.svg Cellule solaire : Jusqu'à 4 énergie, coût d'amélioration 5 silicium
 * Solar cell3.svg Cellule solaire avancée : Jusqu'à 20 énergie, coût d'amélioration 10 électronique
 * Windmill2.svg Éolienne avancée : Jusqu'à 300 énergie, coût de mise à niveau 50 Fibre de carbone 30 électronique 10 acier 10 Paliers 20 Batteries



Produces a material but needs energy. Depends on location (see below).
 * Graphite.svg Graphite Mine : produces up to 1 per hour, uses 1 energy
 * Lithium.svg Lithium Brine Extractor : produces up to 1 per hour, uses 1 energy
 * Sand.svg Sand Pit : produces up to 5 per hour, uses 4 energy
 * Bioplastics.svg Bioplastics Producer : produces up to 1 per hour, uses 4 energy
 * Copper_ore.svg Copper Mine : produces up to 3 per hour, uses 4 energy
 * Iron_ore.svg Iron Mine : produces up to 3 per hour, uses 4 energy

Factories


Uses some material and energy and produces refined materials. Quality does not depend on location.
 * Battery.svg Battery Factory : use 1 Lithium and 1 Graphite and produces 2 per hour, uses 1 energy
 * Silicon.svg Silicon Factory : use 10 Sand and produces 1 per hour, uses 10 energy
 * Copper.svg Copper refinery : use 10 Copper ore and produces 1 per hour, uses 10 energy
 * Cable.svg Cable Manufacturer : use 1 Copper and 1 Bioplastics and produces 10 per hour, uses 10 energy
 * Iron.svg Ironworks : use 10 Iron Ore and produces 1 per hour, uses 10 energy
 * Steel.svg Steelworks : use 2 Iron and 1 Graphite and produces 2 per hour, uses 10 energy
 * Bearing.svg Bearing Factory : use 2 Steel and produces 2 per hour, uses 20 energy
 * Conveyor belt.svg Conveyor Belt Factory : use 5 Bioplastics and 1 Bearing and produces 5 per hour, uses 30 energy
 * Engine.svg Engine Factory : use 2 Iron and 20 Cable and produces 1 per hour, uses 50 energy
 * Carbon fiber.svg Carbon Fiber Plant : use 10 Graphite and produces 1 per hour, uses 20 energy
 * Electronics.svg Electronics Factory : use 1 Copper and 1 Silicon and produces 1 per hour, uses 100 energy

Special facilities

 * Research.svg Research Lab, produces 1 per hour, uses 100 energy

End game facilities
Please don't visit until you have finished the late game mission to collect knowledge to avoid spoilers.

Quality, Efficiency and Location dependency
All facilities has a quality and an efficiency. The performance of it is quality x efficiency.

The quality of Power Plants and Mines depend on how good the location is. When building them the colors on the map indicate how good the quality at that location is. It newer drops below 5% quality, so there is always some.

The quality on factories is always 100%.

Efficiency always start at 100% at all facilities. Once every 8 hours you can improve it by one percentage point.

Distances
The minimum distance between anything on the map is 10 meters.

The minimum distance between two solar panels is 25 meters.

The minimum distance between two mines or productions plats is about 83 meters (actually 250/3).

The minimum distance between wind turbines panels is 250 meters.

Storage
Energy storage may be upgraded using Batteries

Mines and Factories may store material used and produced during 2 days before they get empty/full. (50 hours actually, based on initial optimal circumstances)

Storage of output material can be upgraded using Steel. 4% per unit of steel.

Conveyor belts may reduce the needs of storage on the mines and early-stage factories. See Connections

Destroying a facility
Material at a facility is put in piles on the ground when destroyed.

If the were a cost at building or upgrading the facility, you get most of the material back in piles on the ground.

Power at facilities
A mine or factory always uses energy when enabled, even if empty or full. You should disable it when you don't want it to use power.

Connecting facilities
Connected facilities form Grids and share energy. See Connections