Facilities

You can build some facilities. In the beginning you can only build a few and as you advances you can build more.

Most Facilities are free to build, a few has a cost.

Power Plants
Produces energy. Depends on location (see below).
 * Solar Cell
 * Primitive: Up to 1 energy
 * "Normal": Up to 4 energy, upgrade cost 5 silicon
 * Advanced: Up to 20 energy, upgrade cost ...
 * Wind Turbine
 * "Normal": Up to 100 energy, build cost ...
 * Advanced: Up to 300 energy, upgrade cost ...

Mines


Produces a material but needs energy. Depends on location (see below).
 * Graphite.svg Graphite Mine, produces up to 1 per hour, uses 1 energy
 * Lithium.svg Lithium Brine Extractor, ...
 * Sand.svg Sand Pit, ...
 * Bioplastics.svg Bioplastics Producer, ...
 * Copper_ore.svg Copper Mine, ...
 * Iron_ore.svg Iron Mine, ...

Factories


Uses some material and energy and produces refined materials. Quality does not depend on location.
 * Battery.svg Battery Factory, use X Lithium and X Graphite to make X Batteries per hour, uses X energy
 * Silicon.svg TODO etc

Special facilities

 * Research.svg Research Lab, uses X energy and produce X knowledge per hour, build cost X Y...

End game facilities
Please don't visit until you have finished the late game mission to collect knowledge to avoid spoilers.

Quality, Efficiency and Location dependency
All facilities has a quality and an efficiency. The performance of it is quality x efficiency.

The quality of Power Plants and Mines depend on how good the location is. When building them the colors on the map indicate how good the quality at that location is. It newer drops below 5% quality, so there is always some.

The quality on factories is always 100%.

Efficiency always start at 100% at all facilities. Once every 8 hours you can improve it by one percentage point.

Distances
TODO Info about distances between.

Storage
Energy storage may be upgraded using Batteries

Mines and Factories may store material used and produced during 2 days before they get empty/full. (50 hours actually, based on initial optimal circumstances)

Storage of output material can be upgraded using Steel. 4% per unit of steel.

Conveyor belts may reduce the needs of storage on the mines and early-stage factories. See Connections

Destroying a facility
Material at a facility is put in piles on the ground when destroyed.

If the were a cost at building or upgrading the facility, you get most of the material back in piles on the ground.

Power at facilities
A mine or factory always uses energy when enabled, even if empty or full. You should disable it when you don't want it to use power.

Connecting facilities
Connected facilities form Grids and share energy. See Connections